My name is Ricardo Daniel Garibaldi Oliva, graduate in Computer Engineering, and in the Computer and Information Sciences Technologist career, in the University of Guadalajara. My passion is computers, videogames, and software development. I've worked before as backend developer for enterprise web applications, fullstack developer for a tourism android applications, as maintenance technician for the University of Guadalajara, and I've developed many hobby and student projects for my careers.
Previous works
Independent remake of freeware horror videogame in Unity3D. Models and texture were updated with Physically Based Rendering, and showcases procedural map creation with randomized events, AI enemies with an AI director, inventory and story progress systems, and UI with UnityUI.
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